Search This Blog

Monday, August 8, 2011

New Class: Spiritualist

The spiritualist feels the emotions and condition of the land around them. They can draw out the spirit of the land, nature, life, and death. This is a healing class, that can do dps. They have a mana bar.

Since there is no lore for a class like this, have it come from another world, dimension, or underground, with another race or a separate branch of an existing race.

The magic of a Spiritualist falls into three schools. Peaceful, Unrestive, and Astral. Peaceful magic deals with the spirits and essences of the land with are restorative, helpful, happy, and protective. Unrestive magic deals with the spirits that are unhappy, and land that is angry. The spiritualist uses this school to help the land vent it's anger, and for life to lash out. Astral magic deals with the connection between the land and life.

There are three types a spirit a spiritualist can cast. An essence is an instant cast spirit with 1% of the caster's hp. A minor spirit has 10% of the spiritualist's health, and takes 1.5 seconds to cast. A greater spirit gains 25% of the caster's health, and takes 3 seconds to cast. The longer it takes to cast the more damage/healing a spirit does. A caster channels his or her health into a spirit, so the creation of a spirit takes health from the caster. Only one spirit can be out at a time.


Abilities School Description
Restive Spirit Peaceful Heals the target by X
Guardian Spirit Peaceful Gets in between caster and target and prevents damage to caster until targeted and destroyed
Wrathful Spirit Unrestive Shoots a bolt of nature's wrath at target, doing X damage
Angry Spirit Unrestive Attacks target with melee, does X physical damage
Confused Spirit Unrestive Dazes target, slowing movement, melee, and casting speed for 2 seconds, hits every 3 seconds
Malefic Spirit Unrestive Attacks target with shadow, giving target a DOT that deals X damage over 3 seconds
Curative Spirit Peaceful Cures target of 1 poison, curse, and disease per 2 seconds
Vengeful Spirit Unrestive Attacks target physically, and gives target a bleed effect
Spirit of Life Peaceful Brings target back to life, can be cast before death to bring back caster
Weakening Spirit Unrestive Damages attributes of target, draining all attributes by X every hit
Strengthening Spirit Peaceful Increases attributes of target as long as spirit alive
Astral Affinity Astral Target takes 30% more damage or healing from spirits (buff/debuff)
Ethereal Nature Astral Buff on caster than reduces mana cost of spirits and increases spell haste
Infusion Astral Spirit combines with Caster, caster can cast spell of spirit
Phantom Form Astral Reduces damage to caster, and reduces threat generated
Arcane Spirit Unrestive Blasts Arcane damage in AOE for X
Tranquil Spirit Peaceful AOE heal
Ethereal Armor Astral Gives caster X armor and damage has a chance to replenish mana
Astral Armor Astral Gives caster X stamina and gives caster a chance to absorb damage as health
Attentive Spirit Peaceful Prevents the caster from being surprised
Combine Astral Merges two same type spirit into one that does twice healing, damage, etc
Spirit Walk Astral Disappear for 10 seconds, invulnerable, able to move at 2X movement rate
Expend Astral Release damage or heals inside a spirit, doing X damage or healing
Spirit Mark Astral Mark a spot on the ground to appearance
Spirit Door Astral Creates a door that teleports caster to place where spirit mark is
Spirit State Astral Caster channels and makes target a spirit, invulnerable, but still able to attack with melee or some spells


Talent Granted Abilities
Peaceful
Spiritual Ground Activates the ground around the caster, Restive Spirits will heal any party member in the space
Saving Spirit Spirit rushes to target heals and gets in way of attacker
Helpful Spirit Increases heals done by target

Unrestive
Fiery Spirit Spirit does fire damage, and burns target
Icy Spirit Spirit does ice damage, which slows target
Slumbering Spirit Spirit puts target to sleep
Furious Land Activates the anger in the earth, spirits of anger come out and attack all enemies around caster
Additional Anger Turns one Unrestive spirit into three which attack target
Corrosive Spirit Spirit that attacks with a stacking nature damage acid attack

Astral
Astral Entity Creates a spy that caster can move into areas and see areas without being subject to attack in
Etherealness Spirits cost half mana, and all damage gives back a little mana
Astral Affliction Makes damage from spirits unhealable on target, and increases haste of spirits attacking target
Astral Haze Creates fog in large area around caster which enemies cannot see through, but allies can

No comments:

Post a Comment