Why not have a battleground where players have troops to control to fight each other with. Players start with 5 troop members under their control, as Sergeants. These battles would be 20 V 20, so 100 troops and 20 players fighting each other. Each play, each Sergeant would be given an objective, like Protect a place, or NPC, attack a place or NPC, capture an item, free prisoners, kill as many enemies as possible, etc. A player gets two sorts of points. Order points they get for successful completion of their goals, Victory points they get for winning battles. These points would add up to allow the player to advance in rank. They could advance to Lieutenant and then control 10 troops, and fight with and against other lieutenants. Then Captains, which control 25 troops; Colonels, which control 50 troops; and finally Generals, who control 100 troops. In addition to using points to gain rank, a player would try to earn general armor, which would make them able to withstand large group assaults. All troops (NPCs) would be the same, basic fighters. It should also be downplayable, so that someone who has earned the rank of general could play and fight in Sergeant battlegrounds, as a Sergeant, if that's what they enjoy.
In addition to fighting and earning your own Orders, perhaps there could be extra orders, like do it quickly, or help others after you've done yours, to earn another order point.
This battle ground would be different than others, in that there would be no spirit healer. Though, I suppose it could be worked out so that you could respawn, with troops. That just seems too complicated.
The troops would follow the player around, and the player would have a couple commands he or she could give the troops. They could give individual orders, and whole group orders. Orders could be follow, stay, defend me, defend place, divide into groups, ignore attackers, and attack.
In addition, there could be multiple battlegrounds, or players could earn the right to different battle grounds, which could be just a little different, which different maps and goals, to very different. Very different could be to have different classes in troops units, as in Rogue Scouts, Battlemages, Archers, Healers, Tanks (as in mechanical tanks), flying troops, cavalry, and sappers (engineers). There could also be a battleground where the player could, through times and battles, earn NPC lieutenants, captains, and colonels to fight which them. And these NPCs could have different classes, Shaman, Paladin, Death Knight, Warlock, Druid, and the rest.
Victory Points, along with Order Points would rank players up. Say 50 Victory and 100 Order points earned would advance a player from Sergeant to Lieutenant. 100 Victory and 200 Order points to Captain, 200 Victory and 400 order points to Colonel, and 400 Victory and 800 Order points to General. Perhaps to get additional units, a player would have to be a general, and then every 200 Victory points they could try a new 5 man troop type. It's a thought.
Victory Points, along with Order Points would rank players up. Say 50 Victory and 100 Order points earned would advance a player from Sergeant to Lieutenant. 100 Victory and 200 Order points to Captain, 200 Victory and 400 order points to Colonel, and 400 Victory and 800 Order points to General. Perhaps to get additional units, a player would have to be a general, and then every 200 Victory points they could try a new 5 man troop type. It's a thought.
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