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Thursday, August 4, 2011

New Class: Mentalist

This class comes from underground, or another planet, since it is not in lore.  This class uses Willpower, rather than Mana, and has the appropriate bar for it.  The difference is, when a Mentalist uses an ability, Willpower doesn't regenerate, since every ability is constant.  A Mentalist must turn off an ability to regain Willpower.  This limits how many abilities a Mentalist can use.  This class would have the option of being DPS, mitigating damage to other players, as a support class, and possibly being a tank that avoids damage rather than takes it.

Like every class, the Mentalist's abilities fall into three schools: Illusion, Connection, and Telekinesis.  Illusions create not real circumstances to prevent, redirect, or avoid damage to the Mentalist.  Illusions are like buffs, with visual effects and in game effects.  Connection affects damage, and directly affects PCs or NPCs, rather than attackers only, like Illusion.  Telekinesis has some cool effects, and deals physical damage.

Trainable Abilities              School                 Effect
Mirror Image                     Illusion                 Creates an exact replica of the Mentalist that seems to take damage and have effects, but doesn't.
Enlarge                              Illusion                 Enlarges Mentalist, and increases Threat.
Reduce                             Illusion                  Miniaturizes Mentalist, and decreases Threat.
Camouflage                       Illusion                 Makes the Mentalist blend in with the background, difficult to see.
Blur Edges                        Illusion                 Blurs edges of Mentalist and makes it more difficult to hit.
Disguise                            Illusion                 Makes Mentalist look like creature in PVE, so not attacked by mobs, and looks like friend in PVP.
Cut                                   Connection          Takes 10% of Mentalist's health and does 4X damage to target.
Blind                                 Connection          Blinds Target.
Mute                                 Connection          Prevents target spellcasting.
Fight Haze                         Connection          Target can't tell difference between friend and foe, and can damage both.
Enslave Mind                    Connection           Takes control of humanoid target.  They are like a pet, but it stops working if effect turned off to gain willpower, they can't heal, death is permanent.  Like a engineering pet.
Shift Blame                       Connection           Shifts Threat from Mentalist to another party member.
Anticipate                         Connection           Gains 100% chance to dodge next attack from target.
Know Weakness              Connection           Gains 100% chance to crit attacks against target.
Feedback                         Connection           Damage to Mentalist hurts attacker.
Push                                 Telekinesis           Pushes target to outside of range and keeps them there.
Pull                                   Telekinesis          Pulls target to melee range.
Lift                                    Telekinesis          Lifts target into the air several feet.
Force Wall                        Telekinesis          Puts mental barrier in front of Mentalist that prevents damage from that direction.  Attacks drain willpower?
Crush                               Telekinesis           Crushes target for X damage every 1.5 seconds
Turn                                 Telekinesis           Target faces opposite direction of caster.
Mental Armor                  Telekinesis            Buff that raises armor to mail range.
Take Spirit                       Connection           Debuffs target, reduces Spirit by X.  Buffs caster with X spirit.
Take Strength                  Connection           Reduces target Strength by X, buffs caster with X Strength.
Take Agility                     Connection           Reduces target Agility by X, buffs caster with X Agility.
Take Intellect                   Connection           Reduces target Intellect by X, buffs caster with X Intellect.
Take Stamina                   Connection           Reduces target Stamina by X, buffs caster with X Stamina.
Noise Blast                      Illusion                 AOE damage around caster, every 2 seconds.
Displace                          Illusion                  Caster looks to be 2 feet forward, left, right, or back of actual location.

Talents granted abilities
Illusion                          Effect
Mirror Army                Several copies of Mentalist around caster.
Split Image                  Image of Mentalist Splits off and runs opposite direction.
Nauseous Smell           AOE Every 5 seconds those in area retch for 2 seconds

Connection
Forget                        Causes target to forget ability.
Telepathy                    AOE version of anticipation.
Know all weakness     AOE of Know Weakness.
Save Strength             Can save Strength in mental space to release later as temporary buff.
Save Spirit                 " Spirit
Save Agility               " Agility
Save Intellect             " Intellect
Save Stamina             " Stamina

Telekinesis                
Weigh Down              Slow movement speed, stop altogether if Strength below X.
Push Wall                   AOE of Push
Turn Wall                   AOE of Turn
Internal Damage         Does X damage, 2.5 times Crush damage
Mental Spikes            Does Y damage to target and decreases casting speed of target

Has enough Willpower to have 3 or 4 abilities going at once.  Talents reduce willpower cost, increase damage or avoidance of damage.

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